FBast/ReflexityAI

Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity

42
/ 100
Emerging

This framework helps game designers and developers create intelligent behaviors for characters in Unity-based games. You provide the framework with rules and conditions, and it outputs a decision-making system that characters can use to react dynamically to their environment. Game designers and educators who teach game AI would find this useful.

205 stars. No commits in the last 6 months.

Use this if you are designing AI behaviors for game characters in Unity and prefer a visual, node-based editor for defining their decision-making logic.

Not ideal if you need a production-ready AI system for a shipping game, as this is currently an alpha-stage tool.

game-design game-AI Unity-development interactive-simulation educational-game-development
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 16 / 25

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Stars

205

Forks

24

Language

C#

License

MIT

Category

unity-game-ai

Last pushed

Feb 08, 2024

Commits (30d)

0

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