FBast/ReflexityAI
Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity
This framework helps game designers and developers create intelligent behaviors for characters in Unity-based games. You provide the framework with rules and conditions, and it outputs a decision-making system that characters can use to react dynamically to their environment. Game designers and educators who teach game AI would find this useful.
205 stars. No commits in the last 6 months.
Use this if you are designing AI behaviors for game characters in Unity and prefer a visual, node-based editor for defining their decision-making logic.
Not ideal if you need a production-ready AI system for a shipping game, as this is currently an alpha-stage tool.
Stars
205
Forks
24
Language
C#
License
MIT
Category
Last pushed
Feb 08, 2024
Commits (30d)
0
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