Italink/UnrealClientProtocol

Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.

34
/ 100
Emerging

This project helps AI agents interact directly with Unreal Engine 5. It takes in an AI agent's understanding of Unreal Engine APIs and commands, allowing the agent to call any UFunction, read/write any UProperty, and inspect UObjects in a running editor. This is for AI developers, technical artists, or anyone building intelligent automation or creative tools within Unreal Engine.

Use this if you want to give an AI agent the ability to directly manipulate and understand Unreal Engine without needing to pre-script every possible action.

Not ideal if you only need simple, predefined automation tasks that don't require an AI agent's dynamic decision-making.

AI-driven game development Unreal Engine automation virtual environment interaction procedural content generation AI tools for game design
No Package No Dependents
Maintenance 10 / 25
Adoption 7 / 25
Maturity 11 / 25
Community 6 / 25

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Stars

31

Forks

2

Language

C++

License

MIT

Last pushed

Mar 09, 2026

Commits (30d)

0

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