JoanStinson/SteeringBehaviors

C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.

37
/ 100
Emerging

This project helps game developers implement realistic movement for non-player characters (NPCs) or other autonomous agents within a game environment. It takes basic navigational inputs like a target destination or obstacle locations and produces the movement logic for behaviors such as seeking, fleeing, or following a path. Game AI programmers or designers creating virtual worlds would use this to bring dynamic, believable actions to their characters.

No commits in the last 6 months.

Use this if you are a game developer needing pre-built, fundamental AI movement patterns for your game's characters or objects.

Not ideal if you need advanced decision-making AI, complex strategic behaviors, or are not working in a game development context.

game-development NPC-movement game-AI simulation virtual-agents
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 8 / 25
Maturity 16 / 25
Community 13 / 25

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Stars

43

Forks

6

Language

C++

License

MIT

Last pushed

Sep 16, 2022

Commits (30d)

0

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