MystikalPooka/Unity-Visual-Behavior-Tree
Reactive Visual Scripting Behavior Tree Tool for Unity 2018.x+
This tool helps game developers create complex character behaviors and AI using a visual, drag-and-drop interface within Unity. You define individual actions and conditions, then visually combine them into sequences, selections, or parallel tasks. The output is reusable behavior trees that control how in-game entities act.
No commits in the last 6 months.
Use this if you are a Unity game developer creating AI or interactive behaviors for characters, NPCs, or game systems and prefer a visual, node-based scripting approach.
Not ideal if you're not working in Unity or if you prefer to write all your AI logic purely in code without visual tools.
Stars
36
Forks
8
Language
C#
License
MIT
Category
Last pushed
Jul 28, 2020
Commits (30d)
0
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