MystikalPooka/Unity-Visual-Behavior-Tree

Reactive Visual Scripting Behavior Tree Tool for Unity 2018.x+

40
/ 100
Emerging

This tool helps game developers create complex character behaviors and AI using a visual, drag-and-drop interface within Unity. You define individual actions and conditions, then visually combine them into sequences, selections, or parallel tasks. The output is reusable behavior trees that control how in-game entities act.

No commits in the last 6 months.

Use this if you are a Unity game developer creating AI or interactive behaviors for characters, NPCs, or game systems and prefer a visual, node-based scripting approach.

Not ideal if you're not working in Unity or if you prefer to write all your AI logic purely in code without visual tools.

game-development Unity AI-programming visual-scripting character-behavior
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 7 / 25
Maturity 16 / 25
Community 17 / 25

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Stars

36

Forks

8

Language

C#

License

MIT

Category

unity-game-ai

Last pushed

Jul 28, 2020

Commits (30d)

0

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