Sebastian-Schuchmann/A.I.-Jumping-Cars-ML-Agents-Example

Ultimate Walkthrough Example for ML-Agents 1.0+ in Unity3D

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This project provides a comprehensive guide for game developers and AI enthusiasts to integrate Unity’s ML-Agents with Unity3D. It helps you transform player characters into intelligent agents capable of learning complex behaviors, such as dodging obstacles. By following the steps, you can train AI to perform actions, using input like distance to obstacles and outputting discrete actions like 'jump' or 'do nothing'.

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Use this if you are a game developer or AI developer looking for a detailed, step-by-step example to build and train AI agents within Unity3D using ML-Agents.

Not ideal if you are a beginner with no prior experience in Unity3D or basic programming concepts, as the walkthrough assumes some familiarity with the environment.

game-development AI-training simulation machine-learning-engineering Unity3D
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 8 / 25
Maturity 16 / 25
Community 20 / 25

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58

Forks

27

Language

C#

License

Apache-2.0

Last pushed

Sep 15, 2020

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