Sterberino/open-behavior-trees
"A collection of behavior tree scripts for developing game AI."
This tool helps game developers design and implement sophisticated artificial intelligence for non-player characters (NPCs) using behavior trees. It provides a visual editor for creating and managing AI logic, allowing developers to define how in-game characters make decisions and react to situations. You input design ideas for character actions and reactions, and it outputs executable AI logic within the game engine.
No commits in the last 6 months.
Use this if you are developing games and need a visual, modular way to build complex AI for your characters without extensive coding for every decision.
Not ideal if you are not a game developer or are looking for a non-visual, code-only approach to AI behavior.
Stars
40
Forks
2
Language
C#
License
MIT
Category
Last pushed
Jan 10, 2024
Commits (30d)
0
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