Sterberino/open-behavior-trees

"A collection of behavior tree scripts for developing game AI."

29
/ 100
Experimental

This tool helps game developers design and implement sophisticated artificial intelligence for non-player characters (NPCs) using behavior trees. It provides a visual editor for creating and managing AI logic, allowing developers to define how in-game characters make decisions and react to situations. You input design ideas for character actions and reactions, and it outputs executable AI logic within the game engine.

No commits in the last 6 months.

Use this if you are developing games and need a visual, modular way to build complex AI for your characters without extensive coding for every decision.

Not ideal if you are not a game developer or are looking for a non-visual, code-only approach to AI behavior.

game-development game-ai npc-behavior game-design unity-development
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 7 / 25
Maturity 16 / 25
Community 6 / 25

How are scores calculated?

Stars

40

Forks

2

Language

C#

License

MIT

Category

unity-game-ai

Last pushed

Jan 10, 2024

Commits (30d)

0

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