Synert/AT-AI-Squad

AI squad in Unity

37
/ 100
Emerging

This project offers a simulated environment where you can direct an AI squad to perform various combat and tactical tasks. You provide orders to individual units or groups, and the AI soldiers will engage enemies, manage cover and ammunition, and complete objectives like breaching doors. This is designed for game developers, designers, or students interested in experimenting with autonomous and directed AI behaviors in a tactical setting.

No commits in the last 6 months.

Use this if you are a game developer or student looking to understand and implement AI squad mechanics, including autonomous combat, cover management, and player-directed tasks in a Unity environment.

Not ideal if you need a production-ready, highly sophisticated enemy AI system or a general-purpose AI framework for non-gaming applications.

game-development AI-design tactical-simulation Unity-engine game-AI
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 5 / 25
Maturity 16 / 25
Community 16 / 25

How are scores calculated?

Stars

14

Forks

6

Language

C#

License

MIT

Category

unity-game-ai

Last pushed

Sep 09, 2019

Commits (30d)

0

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