Zhuagenborn/Chase-AI
🎮 An artificial intelligence game to demonstrate the A* pathfinding. The enemy will try to get close to the agent and make it stuck between walls.(用于演示A*寻路算法的人工智能游戏,敌人会追踪宝藏并尝试将其困在围墙之间。)
This project offers an interactive demonstration of the A* pathfinding algorithm within a game setting. It simulates a scenario where an 'enemy' character actively pursues an 'agent' with the goal of trapping it among walls. The system takes game configuration settings as input and visually outputs the A* algorithm in action, showing how the enemy calculates its optimal path. This tool is ideal for educators, students, or enthusiasts learning about pathfinding algorithms and artificial intelligence in games.
No commits in the last 6 months.
Use this if you want to visually understand or demonstrate the A* pathfinding algorithm through an engaging, interactive game.
Not ideal if you are looking for a game to play for entertainment rather than an AI algorithm demonstration.
Stars
30
Forks
3
Language
Python
License
MIT
Last pushed
Aug 22, 2025
Commits (30d)
0
Get this data via API
curl "https://pt-edge.onrender.com/api/v1/quality/agents/Zhuagenborn/Chase-AI"
Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.
Higher-rated alternatives
StevenLyt/mapf-visualizer
A Multi-Agent Path Finding visualization website.
mahdirezaie336/GimmeButter
A servant robot trying to serve as fast as possible using A* algorithm.
thundergolfer/the-general-problem-solver
The General Problem Solver, AI's 'first' algorithm, written in multiple programming languages.
Adamouization/AI-Search-Flight-Route-Planner
:airplane: Flight route planning agent using classic AI search algorithms (A*, Best-First, DFS, BFS).
nitkannen/Multi-Agent-Path-Planning-MAPD-
A novel offline Multi-Agent Path Planning approach using MLA* and IDA* with Floyd Warshall based...