albert-dang/A-Star-Pathing

A library for A* pathfinding. Written for easy integration and plug-and-play

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Experimental

This pathfinding library helps game developers efficiently navigate characters or objects in 2.5D games with rectangular, cell-based obstacles. You provide the starting and ending grid coordinates, along with your game's movement grid, and it outputs a stack of waypoints that guide your game instances through the environment. It's designed for developers building games where objects move along a grid.

No commits in the last 6 months.

Use this if you are a game developer implementing character or object movement in a 2.5D game with a grid-based map.

Not ideal if your game uses continuous movement, non-rectangular obstacles, or requires complex n-directional pathfinding beyond easy 4-directional implementation.

game-development 2.5D-games pathfinding game-logic grid-based-movement
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 5 / 25
Maturity 16 / 25
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License

Apache-2.0

Last pushed

Feb 06, 2021

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