alextousss/wargames

Two agents shooting at each other, controlled by a neural network optimized with a genetic algorithm.

21
/ 100
Experimental

This project simulates two AI agents learning to fight each other in a virtual arena without human intervention. By inputting their relative distance, angle, and time since the last shot, the agents' neural networks evolve through a genetic algorithm to determine their next action. This tool is for anyone interested in observing artificial intelligence self-learn complex combat strategies.

No commits in the last 6 months.

Use this if you are exploring how AI agents can develop emergent behaviors and combat skills solely through simulated experience and evolutionary processes.

Not ideal if you need a pre-trained, robust AI for a specific game or a system where human-defined rules or supervised learning are required.

AI-training simulation evolutionary-AI agent-behavior unsupervised-learning
No License Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 6 / 25
Maturity 8 / 25
Community 7 / 25

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Stars

24

Forks

2

Language

Python

License

Last pushed

Dec 17, 2023

Commits (30d)

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