apanay20/Crowds-and-ML-Agents
Training of agents using Reinforcement and Imitation Learning to simulate human crowds behavior, using Unity and ML-Agents Toolkit.
This project helps simulate realistic human crowd behavior using machine learning. It takes real-world crowd movement data as input and produces a simulated crowd that moves similarly, allowing researchers and planners to study crowd dynamics. It's ideal for anyone who needs to visualize or analyze how people move in groups within virtual environments.
No commits in the last 6 months.
Use this if you need to generate virtual crowd simulations that accurately reflect observed human movement patterns for analysis or planning.
Not ideal if you are looking for a basic crowd animation tool without the need for data-driven, behaviorally realistic simulations.
Stars
12
Forks
2
Language
ShaderLab
License
GPL-3.0
Category
Last pushed
Nov 29, 2021
Commits (30d)
0
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