chris-gong/knowledge-representation

Small Unity project showcasing AI responding to changes in the game world

31
/ 100
Emerging

This project explores how artificial intelligence can deduce who the murderer is in a social deduction game. It uses location and time clues, along with graph algorithms, to determine the most likely path each character took around the time of a murder. The end-user is someone interested in the mechanics of AI deduction within game environments or potentially for security system analysis.

No commits in the last 6 months.

Use this if you are exploring how AI agents can leverage spatial and temporal data to solve a 'whodunit' problem in a simulated environment.

Not ideal if you are looking for a fully-fledged, multiplayer social deduction game or a ready-to-deploy security surveillance system.

AI-in-games social-deduction-games crime-scene-analysis path-finding simulated-investigation
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 5 / 25
Maturity 16 / 25
Community 10 / 25

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Stars

14

Forks

2

Language

C#

License

MIT

Category

unity-game-ai

Last pushed

Dec 21, 2018

Commits (30d)

0

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