chris-gong/knowledge-representation
Small Unity project showcasing AI responding to changes in the game world
This project explores how artificial intelligence can deduce who the murderer is in a social deduction game. It uses location and time clues, along with graph algorithms, to determine the most likely path each character took around the time of a murder. The end-user is someone interested in the mechanics of AI deduction within game environments or potentially for security system analysis.
No commits in the last 6 months.
Use this if you are exploring how AI agents can leverage spatial and temporal data to solve a 'whodunit' problem in a simulated environment.
Not ideal if you are looking for a fully-fledged, multiplayer social deduction game or a ready-to-deploy security surveillance system.
Stars
14
Forks
2
Language
C#
License
MIT
Category
Last pushed
Dec 21, 2018
Commits (30d)
0
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