exane/utility-ai

A small Utility Ai Framework

37
/ 100
Emerging

This framework helps game developers define and prioritize how in-game characters make decisions based on their current situation. You provide descriptions of possible actions (like 'move to enemy' or 'reload gun') along with conditions and scoring rules for each. The system then takes the current game state and determines the most appropriate action for the character to take. It's designed for game developers building intelligent non-player characters (NPCs).

No commits in the last 6 months.

Use this if you are a game developer who wants a structured way to implement nuanced AI behavior for non-player characters (NPCs) in your game.

Not ideal if you need a solution for machine learning, data analysis, or general-purpose decision-making outside of game development's character AI.

game-development game-ai npc-behavior character-design artificial-intelligence
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 6 / 25
Maturity 16 / 25
Community 15 / 25

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Stars

19

Forks

5

Language

JavaScript

License

MIT

Last pushed

May 06, 2018

Commits (30d)

0

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