igiagkiozis/CrystalAI

A Utility AI for C# and Unity

47
/ 100
Emerging

This is a tool for video game developers using Unity and C# to design intelligent, responsive non-player characters (NPCs) or game systems. You input a character's goals and environmental data, and it outputs dynamic decisions, allowing characters to react realistically to changing game situations. It's for game designers and programmers looking to create believable AI behaviors without extensive custom scripting.

472 stars. No commits in the last 6 months.

Use this if you are a game developer building a game in Unity and need to implement sophisticated decision-making for NPCs or game elements based on utility theory.

Not ideal if you are not developing in C# or Unity, or if you need a pre-trained machine learning model rather than a rules-based decision engine.

game-development NPC-behavior game-AI Unity-development C#-programming
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 21 / 25

How are scores calculated?

Stars

472

Forks

75

Language

C#

License

MIT

Category

unity-game-ai

Last pushed

Jul 15, 2021

Commits (30d)

0

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