inspirai/TimeChamber

A Massively Parallel Large Scale Self-Play Framework

42
/ 100
Emerging

This project helps robotics researchers and AI developers efficiently train physically simulated agents to learn complex competitive behaviors. By leveraging parallel simulation on a single GPU, it can quickly train agents, such as humanoids with swords or multi-legged 'ants,' to compete in virtual arenas. The input is a 3D simulated environment and the desired competitive task, and the output is a highly skilled agent policy that can outperform others in combat or strategy.

361 stars. No commits in the last 6 months.

Use this if you are developing AI for multi-agent competitive robotics tasks and need to rapidly train and evaluate policies with limited GPU resources.

Not ideal if your agents are not physically simulated in a 3D environment or if your primary focus is on non-competitive, single-agent tasks.

robotics-simulation multi-agent-AI reinforcement-learning competitive-AI game-AI
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 16 / 25

How are scores calculated?

Stars

361

Forks

38

Language

Python

License

MIT

Last pushed

Jan 09, 2023

Commits (30d)

0

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