jamiecollinson/go-goap

Goal Oriented Action Planning for Golang

22
/ 100
Experimental

This tool helps game designers and AI developers create intelligent character behaviors by defining a set of possible actions, their costs, and what conditions they require or achieve. It takes a desired goal, like 'enemy killed,' and outputs the most efficient sequence of actions an agent should take to reach that goal. This is perfect for anyone building AI for games or simulations who needs believable and dynamic agent planning.

No commits in the last 6 months.

Use this if you need to generate flexible, goal-oriented action sequences for AI characters in games or simulations, where agents intelligently decide how to achieve their objectives.

Not ideal if you have a very large number of possible actions or complex world states, as the current exhaustive search method might be too slow for your needs.

game-AI character-behavior agent-simulation intelligent-planning virtual-world-design
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 6 / 25
Maturity 16 / 25
Community 0 / 25

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Stars

18

Forks

Language

Go

License

MIT

Last pushed

Feb 01, 2018

Commits (30d)

0

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