kagenash1/godot-behavior-tree
Behavior Tree plugin for the Godot game engine
This project helps game developers create complex and believable artificial intelligence (AI) for characters in their Godot 4.x games. You design AI behaviors visually using a tree-like structure, defining what an AI character should do (like patrol or chase) and when. The output is reusable AI logic that individual game characters can follow, reacting dynamically to in-game events.
213 stars. No commits in the last 6 months.
Use this if you are a game developer using Godot 4.x and need a structured, modular way to build sophisticated AI for non-player characters.
Not ideal if you are developing games outside of Godot 4.x or are looking for a simpler, less structured AI solution for very basic character behaviors.
Stars
213
Forks
25
Language
GDScript
License
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Last pushed
May 02, 2025
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