kagenash1/godot-behavior-tree

Behavior Tree plugin for the Godot game engine

36
/ 100
Emerging

This project helps game developers create complex and believable artificial intelligence (AI) for characters in their Godot 4.x games. You design AI behaviors visually using a tree-like structure, defining what an AI character should do (like patrol or chase) and when. The output is reusable AI logic that individual game characters can follow, reacting dynamically to in-game events.

213 stars. No commits in the last 6 months.

Use this if you are a game developer using Godot 4.x and need a structured, modular way to build sophisticated AI for non-player characters.

Not ideal if you are developing games outside of Godot 4.x or are looking for a simpler, less structured AI solution for very basic character behaviors.

game-development game-ai godot-engine behavior-trees character-ai
No License Stale 6m No Package No Dependents
Maintenance 2 / 25
Adoption 10 / 25
Maturity 8 / 25
Community 16 / 25

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Stars

213

Forks

25

Language

GDScript

License

Category

unity-game-ai

Last pushed

May 02, 2025

Commits (30d)

0

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