limbonaut/limboai

LimboAI - Behavior Trees and State Machines for Godot 4

52
/ 100
Established

This tool helps game developers create complex and believable artificial intelligence for characters, enemies, and other agents in Godot 4 games. You define AI logic using visual behavior trees and state machines, then integrate them into your game to control how characters react and make decisions. This is for game developers who want robust, editable, and debuggable AI without writing all the underlying logic from scratch.

2,563 stars.

Use this if you are developing games with Godot 4 and need a structured, visual way to design and implement sophisticated AI behaviors for in-game entities.

Not ideal if you are not using the Godot 4 game engine, as this tool is specifically built as a plugin for it.

game-development game-AI character-behavior Godot-engine AI-design
No Package No Dependents
Maintenance 10 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 16 / 25

How are scores calculated?

Stars

2,563

Forks

115

Language

C++

License

MIT

Category

unity-game-ai

Last pushed

Mar 01, 2026

Commits (30d)

0

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