m969/EcsNode
一个基于ECS模式的框架,做到数据、逻辑、视图分离,明确隔离Ecs域(业务领域),强调模块划分、目录管理、AI辅助生产、事件作用域等
This framework helps game developers structure complex game logic by separating data, behavior, and presentation. You provide game entity definitions and system logic, and it produces a well-organized, maintainable game codebase, especially for strategy games (SLG) and multiplayer games with precise synchronization. Game programmers and technical designers creating rich, interactive game worlds would find this useful.
Use this if you are developing a complex game in Unity and need a robust framework to manage game logic, ensure high performance, support hot reloading during development, and facilitate team collaboration through clear module separation.
Not ideal if you are developing simple games or applications where the overhead of an Entity-Component-System (ECS) pattern might be unnecessary, or if you prefer a traditional object-oriented approach for all aspects of your project.
Stars
40
Forks
3
Language
C#
License
MIT
Category
Last pushed
Mar 11, 2026
Commits (30d)
0
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