nikkorn/mistreevous

A tool to build and execute behaviour trees in JavaScript and TypeScript

58
/ 100
Established

This tool helps developers design and execute complex decision-making logic for AI agents in games, simulations, or other interactive systems. You provide a structured definition of behaviors, either in JSON or a concise custom language, and it outputs an executable logic tree that your AI can follow. Game developers, simulation engineers, and anyone building interactive character AI can use this to create sophisticated agent behaviors.

128 stars. Available on npm.

Use this if you need to define and manage how AI characters or automated agents make decisions and respond to situations in a clear, modular, and maintainable way.

Not ideal if you're not a developer and don't work with JavaScript/TypeScript, as it's a coding library.

game-AI simulation-logic agent-behavior interactive-systems character-AI
Maintenance 10 / 25
Adoption 10 / 25
Maturity 25 / 25
Community 13 / 25

How are scores calculated?

Stars

128

Forks

14

Language

TypeScript

License

MIT

Category

unity-game-ai

Last pushed

Feb 28, 2026

Commits (30d)

0

Dependencies

1

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