orfeasel/BotArena

AI Team Deathmatch

35
/ 100
Emerging

This is a demonstration of advanced AI behaviors within a team deathmatch game environment. It showcases how artificial intelligence can perceive its surroundings, make strategic decisions based on health and ammo, and navigate complex terrain effectively. Game developers, AI designers, and students interested in game AI will find this useful for understanding behavior trees, AI senses, and environmental queries.

No commits in the last 6 months.

Use this if you are a game developer or AI designer looking for a practical example of sophisticated AI implementation in a 3D game.

Not ideal if you are looking for a complete, ready-to-play game or a tool for non-game AI applications.

Game Development Artificial Intelligence Game AI Unreal Engine Behavior Trees
No License Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 8 / 25
Maturity 8 / 25
Community 19 / 25

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Stars

49

Forks

22

Language

C++

License

Category

unity-game-ai

Last pushed

Apr 24, 2024

Commits (30d)

0

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