orfeasel/BotArena
AI Team Deathmatch
This is a demonstration of advanced AI behaviors within a team deathmatch game environment. It showcases how artificial intelligence can perceive its surroundings, make strategic decisions based on health and ammo, and navigate complex terrain effectively. Game developers, AI designers, and students interested in game AI will find this useful for understanding behavior trees, AI senses, and environmental queries.
No commits in the last 6 months.
Use this if you are a game developer or AI designer looking for a practical example of sophisticated AI implementation in a 3D game.
Not ideal if you are looking for a complete, ready-to-play game or a tool for non-game AI applications.
Stars
49
Forks
22
Language
C++
License
—
Category
Last pushed
Apr 24, 2024
Commits (30d)
0
Get this data via API
curl "https://pt-edge.onrender.com/api/v1/quality/agents/orfeasel/BotArena"
Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.
Higher-rated alternatives
nikkorn/mistreevous
A tool to build and execute behaviour trees in JavaScript and TypeScript
Calamari/BehaviorTree.js
An JavaScript implementation of Behavior Trees.
limbonaut/limboai
LimboAI - Behavior Trees and State Machines for Godot 4
gilzamir18/AI4U
AI4U is a plugin that allows you use the Godot Game Engine to specify agents with reinforcement...
rwth-acis/Virtual-Agents-Framework
This framework provides the architecture, assets and samples for creating own virtual agents,...