rwth-acis/Virtual-Agents-Framework
This framework provides the architecture, assets and samples for creating own virtual agents, also called non-player characters (NPCs), in Unity.
This framework helps game designers and developers create realistic virtual agents, also known as non-player characters (NPCs), within the Unity game engine. It provides the core architecture, pre-built assets, and examples to integrate sophisticated agent behaviors into your games, simulations, or interactive experiences. Game developers, simulation creators, and experience designers who use Unity will find this beneficial.
Use this if you are a Unity developer looking to add complex, interactive, and believable virtual characters to your game or simulation.
Not ideal if you are not using the Unity game engine or are looking for a pre-made, drag-and-drop solution without any coding.
Stars
20
Forks
4
Language
C#
License
MIT
Category
Last pushed
Mar 06, 2026
Commits (30d)
0
Get this data via API
curl "https://pt-edge.onrender.com/api/v1/quality/agents/rwth-acis/Virtual-Agents-Framework"
Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.
Higher-rated alternatives
nikkorn/mistreevous
A tool to build and execute behaviour trees in JavaScript and TypeScript
Calamari/BehaviorTree.js
An JavaScript implementation of Behavior Trees.
limbonaut/limboai
LimboAI - Behavior Trees and State Machines for Godot 4
gilzamir18/AI4U
AI4U is a plugin that allows you use the Godot Game Engine to specify agents with reinforcement...
igiagkiozis/CrystalAI
A Utility AI for C# and Unity