rwth-acis/Virtual-Agents-Framework

This framework provides the architecture, assets and samples for creating own virtual agents, also called non-player characters (NPCs), in Unity.

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Emerging

This framework helps game designers and developers create realistic virtual agents, also known as non-player characters (NPCs), within the Unity game engine. It provides the core architecture, pre-built assets, and examples to integrate sophisticated agent behaviors into your games, simulations, or interactive experiences. Game developers, simulation creators, and experience designers who use Unity will find this beneficial.

Use this if you are a Unity developer looking to add complex, interactive, and believable virtual characters to your game or simulation.

Not ideal if you are not using the Unity game engine or are looking for a pre-made, drag-and-drop solution without any coding.

game-development NPC-behavior simulation-design interactive-experiences unity-development
No Package No Dependents
Maintenance 10 / 25
Adoption 6 / 25
Maturity 16 / 25
Community 15 / 25

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Stars

20

Forks

4

Language

C#

License

MIT

Category

unity-game-ai

Last pushed

Mar 06, 2026

Commits (30d)

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