sidmohan0/tesserack

Compiling strategy guides into reward functions for reinforcement learning. Uses Claude Vision to extract unit tests from game guides, then trains agents with dense, interpretable rewards.

31
/ 100
Emerging

This project helps create AI agents that learn to play video games by translating human-written strategy guides into a step-by-step learning path. It takes a game strategy guide (like a PDF) and generates detailed, structured objectives, rewarding the AI for making progress towards these goals. Game developers or AI researchers can use this to train AI agents more efficiently.

Use this if you want to train a reinforcement learning agent for a game using existing human knowledge from a strategy guide, rather than having it learn purely by trial and error.

Not ideal if your game does not have a comprehensive written strategy guide or if you prefer the agent to learn entirely from scratch without human input.

game-AI AI-training reinforcement-learning game-development strategy-game-AI
No License No Package No Dependents
Maintenance 10 / 25
Adoption 7 / 25
Maturity 3 / 25
Community 11 / 25

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Stars

33

Forks

4

Language

JavaScript

License

Category

game-ai-solvers

Last pushed

Jan 30, 2026

Commits (30d)

0

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