AlkimeeGames/CodeOptimizationSymbols
Automatically sets preprocessor directives based on the Code Optimization mode set in the Unity Editor
This tool helps Unity game developers manage code behavior based on whether they're in 'Debug' or 'Release' code optimization mode within the Unity Editor. It automatically provides special markers (compiler symbols) that you can use in your C# code. This allows you to include specific code, like detailed logging or performance-optimized functions, only when it's relevant for your current development stage.
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Use this if you need to run specific C# code in your Unity projects only when the Unity Editor is in Debug mode, or only when it's in Release mode, for tasks like targeted logging or performance-specific implementations.
Not ideal if your needs are covered by Unity's existing platform-dependent compilation symbols and you don't require further distinction based on the Editor's code optimization setting.
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Language
C#
License
MIT
Category
Last pushed
Apr 12, 2021
Commits (30d)
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