c0ffeeartc/GenEntitas
Entitas code generator using Entitas ECS framework and Roslyn
This tool helps C# game developers using the Entitas ECS framework automate repetitive code generation. It takes your existing C# component definitions and configuration settings to automatically create the boilerplate code needed for your Entitas projects. Game developers can use this to streamline their workflow and reduce manual coding.
No commits in the last 6 months.
Use this if you are a C# game developer working with the Entitas Entity Component System and want to automatically generate component-related code.
Not ideal if you are not using the Entitas framework, are tied to official Entitas tools, or need a server-mode Roslyn data provider for speed.
Stars
7
Forks
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Language
C#
License
MIT
Category
Last pushed
Aug 11, 2020
Commits (30d)
0
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