c0ffeeartc/GenEntitas

Entitas code generator using Entitas ECS framework and Roslyn

20
/ 100
Experimental

This tool helps C# game developers using the Entitas ECS framework automate repetitive code generation. It takes your existing C# component definitions and configuration settings to automatically create the boilerplate code needed for your Entitas projects. Game developers can use this to streamline their workflow and reduce manual coding.

No commits in the last 6 months.

Use this if you are a C# game developer working with the Entitas Entity Component System and want to automatically generate component-related code.

Not ideal if you are not using the Entitas framework, are tied to official Entitas tools, or need a server-mode Roslyn data provider for speed.

C# development game development ECS framework code generation Entitas framework
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 4 / 25
Maturity 16 / 25
Community 0 / 25

How are scores calculated?

Stars

7

Forks

Language

C#

License

MIT

Last pushed

Aug 11, 2020

Commits (30d)

0

Get this data via API

curl "https://pt-edge.onrender.com/api/v1/quality/ai-coding/c0ffeeartc/GenEntitas"

Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.