fini03/vkDuck

A visual node-based editor for designing Vulkan graphics pipelines with real-time preview and automatic C++ code generation.

37
/ 100
Emerging

This tool helps 3D graphics programmers and researchers design and build Vulkan rendering pipelines without writing complex low-level code. You visually connect nodes representing models, cameras, and shaders to create a pipeline, which you then preview in real-time. The tool outputs a complete, standalone C++ Vulkan application ready for use or further development.

Use this if you need to rapidly prototype or develop Vulkan graphics applications and want a visual, node-based workflow with real-time feedback and automatic C++ code generation.

Not ideal if you prefer to write all your Vulkan boilerplate code by hand or are working with graphics APIs other than Vulkan.

Vulkan development real-time rendering graphics programming 3D application development shader development
No Package No Dependents
Maintenance 13 / 25
Adoption 8 / 25
Maturity 11 / 25
Community 5 / 25

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Stars

45

Forks

2

Language

C++

License

MIT

Last pushed

Mar 18, 2026

Commits (30d)

0

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