sschmid/Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

48
/ 100
Emerging

This framework helps C# and Unity developers organize game logic and data more effectively, especially for high-performance applications. It takes your game's entities, components, and systems and provides a structured way to manage their interactions, resulting in cleaner, faster, and more maintainable game code. It's designed for game developers building complex simulations or games.

7,632 stars. No commits in the last 6 months.

Use this if you are a C# or Unity game developer looking for a highly optimized, structured way to manage game objects and their behaviors, especially in performance-critical scenarios.

Not ideal if you are developing a simple application that doesn't require a high degree of performance optimization or complex object interaction management, or if you are not using C# or Unity.

game-development unity3d csharp-programming game-architecture high-performance-coding
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 22 / 25

How are scores calculated?

Stars

7,632

Forks

1,127

Language

C#

License

MIT

Category

code-generation

Last pushed

Dec 30, 2023

Commits (30d)

0

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