sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
This framework helps C# and Unity developers organize game logic and data more effectively, especially for high-performance applications. It takes your game's entities, components, and systems and provides a structured way to manage their interactions, resulting in cleaner, faster, and more maintainable game code. It's designed for game developers building complex simulations or games.
7,632 stars. No commits in the last 6 months.
Use this if you are a C# or Unity game developer looking for a highly optimized, structured way to manage game objects and their behaviors, especially in performance-critical scenarios.
Not ideal if you are developing a simple application that doesn't require a high degree of performance optimization or complex object interaction management, or if you are not using C# or Unity.
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7,632
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Language
C#
License
MIT
Category
Last pushed
Dec 30, 2023
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