unity-mcp-server and unity-mcp-plugin
The server provides 268 MCP tools that expose Unity Editor functionality, while the plugin is the UPM package that runs inside Unity to receive and execute those MCP commands—they are complements that must be used together.
About unity-mcp-server
AnkleBreaker-Studio/unity-mcp-server
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
This project helps game developers use AI assistants like Claude or Cursor to directly control the Unity Editor and Unity Hub. You can tell your AI assistant to create scenes, manipulate game objects, sculpt terrain, manage animations, run builds, and more, all through chat commands. It's designed for game developers, level designers, and technical artists who want to integrate AI into their Unity workflow.
About unity-mcp-plugin
AnkleBreaker-Studio/unity-mcp-plugin
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
This tool helps game developers accelerate their workflow by allowing AI assistants like Claude to directly control the Unity Editor. It takes commands from your AI assistant, translates them, and executes them within Unity, enabling the AI to create scenes, build levels, manage assets, and even write C# scripts. This is ideal for Unity game developers, technical artists, or level designers who want to leverage AI for rapid prototyping and content generation.
Related comparisons
Scores updated daily from GitHub, PyPI, and npm data. How scores work