unity-mcp-server and unity-editor-mcp

One tool (ozankasikci/unity-editor-mcp) is an MCP server and client, while the other (AnkleBreaker-Studio/unity-mcp-server) is a more comprehensive Unity MCP server with broader features like scene management, making them ecosystem siblings where the latter offers a more extensive implementation of the former's core concept.

unity-mcp-server
47
Emerging
unity-editor-mcp
42
Emerging
Maintenance 13/25
Adoption 9/25
Maturity 11/25
Community 14/25
Maintenance 6/25
Adoption 6/25
Maturity 15/25
Community 15/25
Stars: 78
Forks: 11
Downloads:
Commits (30d): 0
Language: JavaScript
License:
Stars: 19
Forks: 4
Downloads:
Commits (30d): 0
Language: JavaScript
License: MIT
No Package No Dependents
No Package No Dependents

About unity-mcp-server

AnkleBreaker-Studio/unity-mcp-server

Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.

This project helps game developers use AI assistants like Claude or Cursor to directly control the Unity Editor and Unity Hub. You can tell your AI assistant to create scenes, manipulate game objects, sculpt terrain, manage animations, run builds, and more, all through chat commands. It's designed for game developers, level designers, and technical artists who want to integrate AI into their Unity workflow.

game-development unity3d level-design technical-art ai-assisted-creation

About unity-editor-mcp

ozankasikci/unity-editor-mcp

An MCP server and client for LLMs to interact with Unity Projects

This project helps game developers and 3D artists automate tasks and get AI assistance directly within the Unity Editor. It takes commands from AI assistants like Claude or Cursor and translates them into actions within your Unity project, allowing you to create objects, manage components, edit prefabs, and analyze scenes without manual clicking. Anyone working with Unity who wants to speed up their workflow using AI would find this useful.

game-development 3d-modeling unity-editor game-automation ai-assisted-creation

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