unity-mcp and unity-api-mcp
These are complements: one provides direct Unity Editor automation via MCP protocol, while the other provides efficient API reference lookups, and both would typically be used together by an AI assistant to fully interact with and understand a Unity project.
About unity-mcp
CoplayDev/unity-mcp
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
This project lets you control your Unity Editor using plain language commands through AI assistants like Claude or Cursor. You can tell your AI to manage game assets, manipulate scenes, modify scripts, and automate various tasks within Unity. It's designed for game developers, 3D artists, and Unity creators who want to streamline their workflow with AI assistance.
About unity-api-mcp
Codeturion/unity-api-mcp
Instant, accurate Unity API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations
This tool helps Unity developers quickly get accurate information about the Unity API without having to manually search through documentation or source code. You provide the Unity version you are working with, and it gives you exact API signatures, namespace information, class references, and deprecation warnings. It's designed for game developers and programmers who use AI agents to assist with coding in Unity.
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