unity-mcp and Unity-AI-Tools-Template
The first is a fully-featured MCP server implementation for Unity that enables AI assistants to interact with the editor, while the second is a template project for developers to build custom MCP tools within Unity—making them ecosystem siblings where one provides the production bridge and the other enables extensibility.
About unity-mcp
CoplayDev/unity-mcp
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
This project lets you control your Unity Editor using plain language commands through AI assistants like Claude or Cursor. You can tell your AI to manage game assets, manipulate scenes, modify scripts, and automate various tasks within Unity. It's designed for game developers, 3D artists, and Unity creators who want to streamline their workflow with AI assistance.
About Unity-AI-Tools-Template
IvanMurzak/Unity-AI-Tools-Template
Unity MCP Tool template project
This is a starter kit for game developers who want to create custom AI-powered tools within the Unity game engine. It takes your code for a new AI feature and provides a structured way to build, package, and distribute it as a Unity package. The end-user is a Unity game developer who wants to extend the Unity editor or runtime with custom AI capabilities.
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