editor-mcp-server and pref-editor-mcp-server

These are ecosystem siblings: the PlayCanvas server enables AI-driven automation of a specific game engine's editor, while the preference editor server provides generic configuration management functionality that could support multiple MCP applications including PlayCanvas workflows.

editor-mcp-server
62
Established
Maintenance 10/25
Adoption 9/25
Maturity 25/25
Community 18/25
Maintenance 6/25
Adoption 2/25
Maturity 24/25
Community 15/25
Stars: 98
Forks: 18
Downloads:
Commits (30d): 0
Language: TypeScript
License: MIT
Stars: 2
Forks: 4
Downloads:
Commits (30d): 0
Language: TypeScript
License: Apache-2.0
No risk flags
No risk flags

About editor-mcp-server

playcanvas/editor-mcp-server

MCP Server for AI automation of the PlayCanvas Editor

This project helps game developers and 3D artists automate tasks within the PlayCanvas Editor using natural language commands. You provide instructions to an AI assistant (like Claude Desktop or Cursor), and it interacts with the editor to create, modify, and manage entities, assets, and scene settings. The end result is a more efficient workflow for common 3D scene and game development tasks.

game-development 3d-modeling scene-design developer-tools creative-automation

About pref-editor-mcp-server

charlesmuchene/pref-editor-mcp-server

Preference Editor MCP server

Wraps Android Debug Bridge (adb) to expose preference file operations—read, add, modify, and delete—as MCP tools callable by AI clients via stdio transport. Integrates with Claude Desktop, GitHub Copilot, and VS Code through standardized MCP configuration, enabling natural language control of Android app preferences without manual XML editing. Built on the Android Preference Editor library and available as both npm package and Docker image for flexible deployment.

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