godot-mcp and Gopeak-godot-mcp

These two tools are competitors, both providing MCP server implementations for Godot Engine control, with GoPeak offering a broader feature set including scene management, LSP, and debugging capabilities.

godot-mcp
50
Established
Gopeak-godot-mcp
40
Emerging
Maintenance 10/25
Adoption 7/25
Maturity 20/25
Community 13/25
Maintenance 10/25
Adoption 8/25
Maturity 13/25
Community 9/25
Stars: 33
Forks: 5
Downloads:
Commits (30d): 0
Language: JavaScript
License: MIT
Stars: 52
Forks: 4
Downloads:
Commits (30d): 0
Language: JavaScript
License: MIT
No risk flags
No Package No Dependents

About godot-mcp

tugcantopaloglu/godot-mcp

MCP server for full Godot 4.x engine control — 149 tools for AI-driven game development

This project offers game developers a comprehensive tool to control the Godot game engine using AI assistants. It takes high-level instructions from an AI and translates them into specific actions within Godot, ranging from modifying scenes and managing project settings to controlling animations and physics. Game developers, technical artists, and AI engineers working on AI-driven game development or automated testing in Godot 4.x would find this useful.

game-development AI-game-design game-automation game-modding virtual-world-creation

About Gopeak-godot-mcp

HaD0Yun/Gopeak-godot-mcp

GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak

GoPeak helps Godot game developers use AI assistants to manage, debug, and modify their game projects. It allows an AI to understand your project files, run the game to see debug output, and then make changes based on what it finds. This tool is for Godot developers, especially solo or indie creators, who want to accelerate their workflow with intelligent assistance.

game-development Godot-engine AI-assisted-development game-debugging scene-management

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