unity-mcp and unity-mcp-plugin
The Unity MCP Plugin (UPM) is an ecosystem sibling that acts as a client library for AI-assisted game development, designed to interact with a Unity MCP server like the one provided by wondeks/unity-mcp to control Unity Editor actions.
About unity-mcp
wondeks/unity-mcp
A Unity MCP server that allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions.
This tool helps game developers automate actions within the Unity Editor using external applications like AI-powered assistants (e.g., Claude Desktop, Cursor). It takes commands from these client applications and executes them directly in Unity, streamlining tasks from managing assets to modifying scenes. Game developers, level designers, and technical artists who use Unity would benefit from this.
About unity-mcp-plugin
AnkleBreaker-Studio/unity-mcp-plugin
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
This tool helps game developers accelerate their workflow by allowing AI assistants like Claude to directly control the Unity Editor. It takes commands from your AI assistant, translates them, and executes them within Unity, enabling the AI to create scenes, build levels, manage assets, and even write C# scripts. This is ideal for Unity game developers, technical artists, or level designers who want to leverage AI for rapid prototyping and content generation.
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