FORTH-ModelBasedTracker/MocapNET

We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance

62
/ 100
Established

This project helps animators and 3D artists convert standard video footage of people into 3D character animations. You feed it a color video of a person, and it outputs a Bio Vision Hierarchy (BVH) file, which is a common format for motion capture data. This tool is for anyone creating animated characters, especially in fields like game development, virtual reality, or film.

925 stars.

Use this if you need to quickly generate realistic 3D human pose data from a 2D video to animate characters in your 3D software.

Not ideal if you require extremely precise medical-grade motion analysis or need to capture complex object interactions beyond basic human pose.

3D-animation motion-capture character-rigging game-development virtual-production
No Package No Dependents
Maintenance 13 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 23 / 25

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Stars

925

Forks

143

Language

C++

License

Last pushed

Mar 18, 2026

Commits (30d)

0

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