UPC-ViRVIG/MMVR
Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"
This tool helps animators and virtual reality (VR) developers create more realistic and immersive full-body avatar animations using consumer-grade VR headsets. It takes motion capture data and head-mounted display (HMD) and controller inputs to produce natural-looking avatar movements, even when only partial body tracking is available. It's designed for professionals working on VR games, simulations, or interactive experiences who want to enhance avatar realism.
No commits in the last 6 months.
Use this if you need to animate VR avatars with believable full-body motion using readily available consumer VR devices, especially when you only have head and hand tracking data.
Not ideal if you have a full-body motion capture suit and don't need to extrapolate movements from limited inputs, or if you are not working within the Unity development environment.
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C#
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Last pushed
Jun 06, 2024
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