3DTopia/MaterialAnything

[CVPR 2025 Highlight] Material Anything: Generating Materials for Any 3D Object via Diffusion

44
/ 100
Emerging

Need to add realistic surface properties to your 3D models? This tool helps you automatically generate high-quality PBR materials like albedo, roughness, metallic, and bump maps for any 3D object, whether it's texture-less, partially textured, or generated from a scan. You feed it a 3D object, and it produces ready-to-use material maps and renders. It's for 3D artists, game developers, product designers, or anyone creating realistic 3D visualizations.

339 stars.

Use this if you need to quickly and automatically apply realistic, physically-based materials to a diverse collection of 3D models for rendering or game engine use.

Not ideal if you require highly specific, manually artistic control over every detail of the material generation process.

3D-modeling game-development product-visualization CGI-rendering digital-art
No Package No Dependents
Maintenance 6 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 12 / 25

How are scores calculated?

Stars

339

Forks

17

Language

Python

License

MIT

Last pushed

Dec 24, 2025

Commits (30d)

0

Get this data via API

curl "https://pt-edge.onrender.com/api/v1/quality/diffusion/3DTopia/MaterialAnything"

Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.