UPC-ViRVIG/SparsePoser

Official Code for ACM Transactions on Graphics (TOG) paper "SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data"

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Emerging

This project helps animators and virtual reality (VR) developers reconstruct full-body human motion in real-time using minimal tracking data. You provide a few tracked points (like from VR controllers or head-mounted displays) and a basic skeleton, and it outputs a complete, animated human character. This is for professionals creating immersive experiences, games, or virtual simulations.

No commits in the last 6 months.

Use this if you need to animate realistic human motion in VR or a simulator using only a few trackers, without needing a full motion capture suit.

Not ideal if you require extremely high-fidelity, studio-quality motion capture with many sensors, or if you don't work with Unity or Python.

virtual-reality 3d-animation motion-capture game-development character-animation
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 7 / 25
Maturity 16 / 25
Community 14 / 25

How are scores calculated?

Stars

40

Forks

6

Language

C#

License

MIT

Last pushed

May 17, 2024

Commits (30d)

0

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