UPC-ViRVIG/SparsePoser
Official Code for ACM Transactions on Graphics (TOG) paper "SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data"
This project helps animators and virtual reality (VR) developers reconstruct full-body human motion in real-time using minimal tracking data. You provide a few tracked points (like from VR controllers or head-mounted displays) and a basic skeleton, and it outputs a complete, animated human character. This is for professionals creating immersive experiences, games, or virtual simulations.
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Use this if you need to animate realistic human motion in VR or a simulator using only a few trackers, without needing a full motion capture suit.
Not ideal if you require extremely high-fidelity, studio-quality motion capture with many sensors, or if you don't work with Unity or Python.
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40
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6
Language
C#
License
MIT
Category
Last pushed
May 17, 2024
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