afruehstueck/tileGAN

Code for TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures (SIGGRAPH 2019)

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/ 100
Emerging

This tool helps artists, game developers, or graphic designers generate extremely large, plausible texture maps from a collection of smaller input images. You provide various texture examples, and it outputs a high-resolution, seamless texture that can span hundreds of megapixels, ideal for backgrounds or large surfaces without noticeable tiling. It offers a user interface for creative control over the final output.

226 stars. No commits in the last 6 months.

Use this if you need to create vast, non-repetitive background textures or environmental maps for games, films, or architectural visualizations that need to look natural and detailed at a large scale.

Not ideal if you need to generate textures from a single input image or require fine-grained, pixel-level control over every detail of the generated output.

game-art digital-painting architectural-rendering 3d-modeling visual-effects
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 13 / 25

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Stars

226

Forks

19

Language

Python

License

GPL-3.0

Category

gan-based-t2i

Last pushed

Dec 02, 2019

Commits (30d)

0

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