gtsopus/DFA
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
This project helps computer graphics developers render complex scenes with many overlapping transparent objects quickly and accurately. It takes 3D scene data as input and produces high-quality, order-independent transparent visuals, making it easier to visualize intricate graphical elements. It's designed for graphics programmers creating applications that require sophisticated transparency effects.
No commits in the last 6 months.
Use this if you are a graphics developer working with 3D scenes that feature numerous transparent surfaces, like smoke, glass, or water, and need efficient, visually correct rendering.
Not ideal if you are developing 2D applications or 3D scenes with minimal or no transparent elements, or if you require strictly exact (rather than approximate) order-independent transparency.
Stars
46
Forks
4
Language
GLSL
License
—
Category
Last pushed
Mar 11, 2024
Commits (30d)
0
Get this data via API
curl "https://pt-edge.onrender.com/api/v1/quality/diffusion/gtsopus/DFA"
Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.
Compare
Higher-rated alternatives
rundiwu/DeepCAD
code for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
XingangPan/GAN2Shape
Code for GAN2Shape (ICLR2021 oral)
ayaanzhaque/instruct-nerf2nerf
Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions (ICCV 2023)
compphoto/Intrinsic
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful...
mworchel/differentiable-shadow-mapping
Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)