gtsopus/DFA

This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.

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Experimental

This project helps computer graphics developers render complex scenes with many overlapping transparent objects quickly and accurately. It takes 3D scene data as input and produces high-quality, order-independent transparent visuals, making it easier to visualize intricate graphical elements. It's designed for graphics programmers creating applications that require sophisticated transparency effects.

No commits in the last 6 months.

Use this if you are a graphics developer working with 3D scenes that feature numerous transparent surfaces, like smoke, glass, or water, and need efficient, visually correct rendering.

Not ideal if you are developing 2D applications or 3D scenes with minimal or no transparent elements, or if you require strictly exact (rather than approximate) order-independent transparency.

3D-graphics-rendering real-time-rendering game-development scientific-visualization transparent-object-rendering
No License Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 8 / 25
Maturity 8 / 25
Community 9 / 25

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Language

GLSL

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Last pushed

Mar 11, 2024

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