gtsopus/dhoit
This repository contains a rough GLSL implementation of "Deep Hybrid Order-Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
This tool helps graphics programmers or researchers visualize complex 3D scenes with many overlapping, transparent objects more clearly and efficiently. It takes in 3D scene data with transparent elements and produces a rendered image where the order of transparency is correctly and deeply depicted. This is intended for those working with advanced computer graphics, simulations, or scientific visualizations.
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Use this if you need to accurately render 3D scenes where many transparent objects overlap, and standard transparency methods are too slow or produce incorrect visual results.
Not ideal if you are working with simple 2D graphics or 3D scenes without complex transparency requirements, as simpler rendering techniques would suffice.
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GLSL
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Apr 16, 2024
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