thecrazymage/CasTex

[WACV 2026] CasTex: Cascaded Text-to-Texture Synthesis via Explicit Texture Maps and Physically-Based Shading

33
/ 100
Emerging

This project helps 3D artists, game developers, or product designers create realistic surface textures for 3D models using simple text descriptions. You provide a 3D model and a text prompt (e.g., "grungy brick wall"), and it generates high-quality, physically-based texture maps that make your model look authentic under various lighting conditions. This tool is for anyone who needs to quickly and accurately texture 3D assets without manual painting.

Use this if you need to generate high-quality, realistic, and physically-based texture maps for your 3D models directly from text descriptions, especially if you're working with complex lighting scenarios.

Not ideal if you require fine-grained manual control over every pixel of your texture maps or if your workflow does not involve physically-based rendering.

3D-modeling game-development product-visualization architectural-rendering VFX
No Package No Dependents
Maintenance 10 / 25
Adoption 7 / 25
Maturity 16 / 25
Community 0 / 25

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Stars

33

Forks

Language

Python

License

Apache-2.0

Last pushed

Jan 21, 2026

Commits (30d)

0

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