Cewein/Neuro-Procedural-Generation
Neuro symbolic procedural generation for tiles maps
This project helps game designers, digital artists, or level creators automatically generate new tile-based maps for their games or digital worlds. You provide examples of hand-crafted or artist-designed tile maps, and it learns their patterns to create new, unique map layouts. The output is a grid of tile images that maintain the visual coherence and style of your original designs.
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Use this if you need to rapidly produce diverse and structurally consistent 2D tile maps based on existing artistic examples, saving significant manual design time.
Not ideal if you require highly specific, rule-based map generation with explicit constraints (e.g., specific pathing logic or biome hierarchy), as this is more suited for learning implicit patterns.
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Python
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Last pushed
Apr 25, 2025
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