Scottcjn/legend-of-elya-n64

Legend of Elya — N64 game with a real 819K-parameter transformer running on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 60 tok/s. Built with libdragon SDK.

26
/ 100
Experimental

This project helps game developers create distinct, believable personalities for their non-player characters (NPCs) in N64-era games. By providing a base model and specific training data, it allows you to generate unique character voices like a pragmatic blacksmith or a scholarly librarian. The output is a set of `.bin` weight files that can be directly used in your game engine.

Use this if you are a game developer building retro-style games and need to quickly implement varied, intelligent dialogue for your NPCs without complex manual scripting.

Not ideal if you are working on modern, high-fidelity games with massive language models or if you need to generate highly complex, dynamic storylines.

game-development character-design retro-gaming dialogue-systems npc-behavior
No License No Package No Dependents
Maintenance 10 / 25
Adoption 8 / 25
Maturity 3 / 25
Community 5 / 25

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Stars

42

Forks

2

Language

C

License

Category

ai-powered-games

Last pushed

Mar 08, 2026

Commits (30d)

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