Aenteas/MCTS

A fast C++ implementation of fully customizable Monte Carlo tree search

21
/ 100
Experimental

This project offers a highly configurable tool for decision-making in complex board games by simulating possible moves and outcomes. It takes in the rules and current state of a two-player game and suggests the most advantageous next move. This is for game AI developers or researchers who want to implement advanced game-playing agents.

No commits in the last 6 months.

Use this if you need a robust, high-performance C++ foundation for developing AI players for complex, two-player board games, where customization of search strategies is key.

Not ideal if you're looking for a general-purpose AI for other domains like reinforcement learning outside of board games, or if you prefer a simpler, less customizable solution.

game-AI board-game-strategy game-development AI-research decision-making
No License Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 4 / 25
Maturity 8 / 25
Community 9 / 25

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Stars

7

Forks

1

Language

C++

License

Category

mcts-game-ai

Last pushed

Feb 16, 2023

Commits (30d)

0

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