Habrador/MicrogradCSharp

The easiest way to build Neural Networks in C# within Unity. The open-source AI project implements a scalar-valued autograd engine so you don't have to deal with backpropagation, and a Neural Network library. You can use it outside of Unity as well.

35
/ 100
Emerging

This project helps C# developers build and train neural networks for various AI tasks directly within the Unity game engine or other C# applications. You input your raw data and the desired network architecture, and it outputs a trained neural network capable of making predictions or classifications. Game developers and AI researchers who use C# will find this useful for prototyping and implementing AI behaviors.

No commits in the last 6 months.

Use this if you are a C# developer or Unity game developer who wants to implement machine learning models like regression, classification, or even reinforcement learning without manually coding complex backpropagation algorithms.

Not ideal if you are not a C# developer or if you require a pre-built, high-level machine learning framework with extensive data science toolkits.

game-ai csharp-development machine-learning-prototyping unity-development neural-networks
Stale 6m No Package No Dependents
Maintenance 2 / 25
Adoption 5 / 25
Maturity 15 / 25
Community 13 / 25

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Stars

10

Forks

2

Language

C#

License

MIT

Last pushed

Oct 14, 2025

Commits (30d)

0

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