JoanStinson/Pathfinding

C++ SDL AI Pathfinding: BFS, Dijkstra, GBFS and A* algorithms.

33
/ 100
Emerging

This project helps game developers visualize and compare how different AI algorithms find the shortest or most efficient routes through a map. You input a game map with obstacles and start/end points, and it outputs a clear animated path showing the route the AI would take. This is ideal for a game AI designer or developer building navigation systems for characters or objects in a game.

No commits in the last 6 months.

Use this if you are a game developer needing to implement or understand core pathfinding algorithms for character movement in your game.

Not ideal if you need a pathfinding solution for non-game applications like logistics, network routing, or robotics, as its focus is on game AI principles.

game-development game-ai pathfinding game-design ai-navigation
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 5 / 25
Maturity 16 / 25
Community 12 / 25

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Stars

11

Forks

2

Language

C++

License

MIT

Last pushed

Sep 16, 2022

Commits (30d)

0

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