PeizhuoLi/neural-blend-shapes

An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]

47
/ 100
Emerging

This project helps 3D animators and character artists automatically prepare 3D character models for animation. You provide a static 3D mesh (like an .obj file) and a desired pose sequence, and it generates an animated 3D model (like an .fbx file) with a skeleton, skinning, and blend shapes. This streamlines the technical setup for creating realistic character movements.

700 stars. No commits in the last 6 months.

Use this if you need to quickly rig, skin, and generate blend shapes for biped 3D character models to prepare them for animation.

Not ideal if you need to animate non-biped characters, require highly customized rigging, or prefer manual control over every rigging detail.

3D-animation character-rigging digital-sculpting game-art VFX
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 21 / 25

How are scores calculated?

Stars

700

Forks

98

Language

Python

License

Last pushed

Aug 22, 2021

Commits (30d)

0

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