SCRN-VRC/Point-Pillars-in-UnityCG
Implementation of PointPillars paper in Unity for VRChat
This project helps VRChat world creators experiment with 3D object detection within Unity using lidar-like point cloud data. It takes in a point cloud and outputs detected 3D bounding boxes for objects in the scene. This is designed for VRChat creators interested in understanding how object detection from point clouds works within the Unity game engine environment.
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Use this if you are a VRChat creator or Unity developer seeking to learn about 3D object detection from point clouds using only Unity's built-in shaders for educational purposes.
Not ideal if you need a high-performance or production-ready 3D object detection solution, as this implementation is slow and simplified.
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ShaderLab
License
MIT
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Last pushed
Sep 27, 2022
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