SmartMaatt/machine-learning-rpg-enemy
The project aims to design and implement an AI-driven antagonist system for cRPG games in Unity 3D. The focus is on tailoring enemy behaviors and abilities to various factors: the surrounding environment, situational contexts, the player's skill level, and the enemy's combat experience with the player or other foes.
This project helps game developers create highly adaptive and challenging enemy AI for cRPG games. By integrating machine learning, it takes environmental cues, player skill, and combat history to generate enemy behaviors and abilities that evolve over time. Game developers and AI designers working in Unity 3D would use this to build more dynamic and engaging antagonists.
No commits in the last 6 months.
Use this if you are a game developer looking to implement sophisticated, learning enemy AI in your Unity cRPG that adapts to players and situations.
Not ideal if you are looking for a pre-built, static enemy behavior system or are not working within the Unity 3D environment.
Stars
7
Forks
1
Language
C#
License
MIT
Category
Last pushed
Jan 01, 2024
Commits (30d)
0
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